DSE Maths | Inequalities and Linear Programming Lesson-Prep Guide (Tutor Edition) | Sign Flips, Feasible Regions and Vertex Testing
- 2026-11-02
Students solve 2x + 7 <= 19 correctly and still divide by a negative number without flipping the sign. This lesson makes the flip a rule they can explain, then turns it into a feasible region they can shade and test.
01 Prerequisites (3-minute check)
If any of these fails, fix it before the lesson starts.
| Skill | Quick check | Pass mark |
|---|---|---|
| Solving linear equations | Solve 3x + 2 = 11 | x = 3 |
| Plotting a straight line | Where does x + y = 10 cross the axes | (10, 0) and (0, 10) |
| Negative number arithmetic | What is 13 – 4 divided by -3 | -3 |
02 Lesson flow (60 minutes)
| Time | Stage | Tutor does | Student does |
|---|---|---|---|
| 0-10 min | One variable | Solve 2x + 7 <= 19, then -3x + 4 > 13 | Get x <= 6 and x < -3 |
| 10-20 min | The flip | Multiply by a negative, test one value back | Predict, then verify |
| 20-32 min | Two variables | Draw x + y = 10 and 2x + y = 16, test (0,0) | Shade the correct side |
| 32-42 min | Vertices | Solve the two lines together | Get (6, 4) |
| 42-54 min | Objective | Evaluate P = 3x + 2y at every corner | Maximum 26 |
| 54-60 min | Exit check | Three questions marked on the spot | All three right |
03 Teaching script (read it out)
Scene 1: A flip is a fact about order, not a trick
Now solve -3x + 4 > 13. Subtract 4 to get -3x > 9, then divide by -3. The answer is x < -3, and the sign must reverse because dividing by a negative number reflects every number on the number line.
Do not let students memorise “flip when negative”. Make them check: take x = -4, which is less than -3. Then -3(-4) + 4 = 16, and 16 is greater than 13, so the inequality holds. Take x = 0: 4 is not greater than 13, so 0 must be excluded. That test value is the proof, and it is also one mark in the exam.
Ask students: substitute x = -4 and x = 0 into -3x + 4 > 13 and say which one satisfies it.
Scene 2: Shade by testing a point, never by guessing
Add x >= 0 and y >= 0 to keep the region in the first quadrant. The region is then a quadrilateral with corners (0, 0), (0, 10), (6, 4) and (8, 0).
The intersection is found algebraically: subtract x + y = 10 from 2x + y = 16 to get x = 6, so y = 4. Students who sketch by eye and read off (6, 4) by luck lose the method marks when the numbers are less friendly.
Ask students: why does testing the origin work for both lines (the origin is not on either line here, so it is a clean test point).
Scene 3: An optimum always sits on a corner
The reason is that P is linear. Its level curves are parallel straight lines, and a family of parallel lines leaves a convex polygon either through a vertex or along a whole edge, never at a single interior point. So checking corners is a complete method, not a shortcut.
When two corners tie, the whole edge between them gives the same value, and that sentence is worth a mark: the maximum is not unique, and any point on that edge achieves it.
Ask students: if two corners give 26, what does the entire edge between them give (the same value, 26).
04 Question types and worked steps
| Type | Example | Steps | Answer |
|---|---|---|---|
| Solve | Linear inequality with a negative coefficient | Isolate x, reverse the sign, verify with a test value | x < -3 |
| Draw | Feasible region from two inequalities | Boundary, test point, shade, add non-negative axes | Quadrilateral |
| Compute | Intersection of two boundary lines | Solve the pair simultaneously | (6, 4) |
| Optimise | Maximum of an objective function | Evaluate at every vertex, compare, state the point | 26 at (6, 4) |
A strict inequality uses a dashed boundary and an open endpoint; a non-strict one uses a solid boundary.
Never evaluate the objective only at the corners you like: all corners, then compare.
If two constraints are parallel, they never intersect, so the corner count drops by one; a sketch that shows four corners from parallel lines is wrong.
05 Independent practice (3 questions)
| Question | Answer | What to watch |
|---|---|---|
| Solve -3x + 4 > 13 | x < -3 | Flip the sign, then test x = -4 |
| Find the intersection of x + y = 10 and 2x + y = 16 | (6, 4) | Subtract the equations, then substitute back |
| Maximum of P = 3x + 2y on the region above | 26 at (6, 4) | Test all four corners, then compare |
06 Common mistakes and what to say
| Mistake | Student writes | Say this |
|---|---|---|
| Forgetting to flip the sign | Writing x > -3 from -3x > 9 | Substitute x = -4: the inequality holds, so the answer must be x < -3. |
| Shading the wrong side | Shading above x + y <= 10 | Test the origin; if 0 <= 10 the origin side is the one you want. |
| Reading the corner by eye | Writing (6, 4) with no working | Always solve the two boundary equations; the working carries the marks. |
| Testing only one corner | Answering the first corner you compute | The optimum can be any corner: list all of them before you compare. |
07 Homework (paper, section and question numbers)
- Secondary maths chapter index — All chapters and practice
- All lesson-prep guides — Compare other subjects
08 Exit check (last 5 minutes)
| Question | Answer | Decision |
|---|---|---|
| Solve -2x + 1 <= 7 | x >= -3 | All three right: move to quadratic graphs |
| Corner shared by x + y = 10 and 2x + y = 16 | (6, 4) | One wrong: reteach solving simultaneously |
| Why must the optimum be at a corner | Linear level lines leave a polygon at a vertex | Two wrong: return to act three |
09 Tutor FAQ
Do students need to draw the region to full scale?
A clear sketch with correct intercepts is enough; the marks come from the tested side and the labelled vertices.
What if the question asks for integer values only?
Then test the integer points inside the region near the best corner, because the true optimum may not be a lattice point.
Is there a faster method than testing every corner?
Comparing gradients of the objective and the constraints works, but vertex testing is safer under exam pressure.
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A TutorZone lesson-prep guide. Written by the TutorZone team; questions and lesson flow are original and are not taken from any school or publisher material.


